Peripetics by ZEITGUISED from NotForPaper on Vimeo.
Sunday, August 2, 2009
Enjoy It Now
Found this on the Interwebs and thought it was cool. My understanding is that it was done with traditional film and animation techniques and not with computers.
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9 comments:
Enjoy your blog, always something interesting. Love you comics.
Thanks for putting them on you blog.
This had to be done with computers, how could someone animate something so perfectly proprotional and smooth? It has a CGI look to it...
This was indeed an awesome video. Thanks for sharing it with us. However, it is made on computers. In their own blog, Zeitguised tagged the piece under CGI. It is possible that they used traditional drawing techniques via a tablet to render the pieces themselves, but it is sadly computer generated. Still awesome though.
Definitely cool. Thanks for sharing it.
looking around online, most sources are saying this is CG. my own experience with computer animation would have me agreeing. can you say where you heard it was done traditionally? if so... wow.
Thanks for the comments, I thought it must at least partly be CG, too, but there was a quote on the page where I found it that said something like,"if you can do something traditionally, why use computers?" I probably misinterpreted it, can't even remember where I found it now. No matter, it's still beautiful.
You saw that here:
http://zeitguised.wordpress.com/about/
"If it can be shot in camera or animated using manual techniques, why use computer graphics?
Since 2001, Zeitguised has been making innovative cg, mostly harmless."
The answer to the question is of course that it's only a fraction of the cost if you use CG for the kind of stuff he makes. :)
Great video.
There's also a "making of" video, but it's almost as surreal as the actual video and doesn't explain anything. :)
http://zeitguised.wordpress.com/2008/11/11/perpetics-ex-machina/
I'm thinking there are a lot of physical models involved along with CG techniques. The breathing sequence at the end is definitely pure cg, though.
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